Deep blue was a chess playing supercomputer developed by IBM which defeated chess grandmaster Garry Kimovich Kasparov in 1997. It was developed by Feng-hsiung and his team in the quest to build a computer to take on chess grandmasters. It evaluates 200000000 moves per second compared to the 3 moves per second of the human. It relies on brute-force analysis of thousands of matches between the world grandmasters to pick its move.
So what are the parameters it evaluates?
Value of each piece – Each piece has a value attached to it – A pawn has a value of 1, knight 3, bishops and rooks 5, queen 9 and the king, beyond value.
Area under control – The computer tries to maximise the number of squares of the board under its control.
Safety of the king – Any move must only reinforce the safety of the king, since if the king is taken the match is over.
Tempo – this refers to the rate of advancing of the player.
Read more:
http://en.wikipedia.org/wiki/IBM_Deep_Blue
http://www.research.ibm.com/deepblue/home/html/b.shtml
Filed under: Carbon n' Silicon | Tagged: chess, computer, deep blue




Ah! The first comment on your blog
Me and a friend of mine had plans to create a chess game in C++. We backed out after reading about Deep Blue
It was too advance for us to do this at our current level (knowledge of 11th and 12th C++).
Well about 200000000 moves/sec, It’s just mind blowing. But you know, a human brain has an advantage in many ways over it’s brute-force counterpart.
Thanks Pranav for posting the first comment